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NEW QUESTION: 1

A. Option A
B. Option B
Answer: B
Explanation:

http://docs.aws.amazon.com/athena/latest/ug/service-limits.html

NEW QUESTION: 2
Sie haben einen Azure-Mandanten, der zwei Abonnements mit den Namen Abonnement1 und Abonnement2 enthält.
In Subscription1 stellen Sie eine virtuelle Maschine mit dem Namen Server1 bereit, auf der Windows Server 2016 ausgeführt wird.
Server1 verwendet verwaltete Datenträger.
Sie müssen Server1 in Subscription2 verschieben. Die Lösung muss den Administrationsaufwand minimieren.
Was solltest du zuerst tun?
A. Erstellen Sie eine neue virtuelle Maschine in Subscription2.
B. Erstellen Sie in Subscription2 eine Co
C. Führen Sie in Azure PowerShell den Befehl Verschieben aus
D. Erstellen Sie einen Snapshot der virtuellen Festplatte.
Answer: C
Explanation:
Erläuterung:
Verwenden Sie das Cmdlet Move-AzureRmResource, um vorhandene Ressourcen in eine andere Ressourcengruppe oder ein Abonnement zu verschieben.
https://docs.microsoft.com/engroup-move-
resources # move-resources

NEW QUESTION: 3
What are new features of Gen10 ProLiant servers when compared to Gen9? (Select two.)
A. FIPS 140-2 mode
B. Flexible network adapters
C. SmartMemory
D. SmartDrive Technology
E. Silicon Root of Trust
Answer: C,D

NEW QUESTION: 4
Which of the following attacks could be used to initiate a subsequent man-in-the-middle attack?
A. DoS
B. Replay
C. Brute force
D. ARP poisoning
Answer: B
Explanation:
A replay attack (also known as playback attack) is a form of network attack in which a valid data transmission is maliciously or fraudulently repeated or delayed. This is carried out either by the originator or by an adversary who intercepts the data and retransmits it, possibly as part of a masquerade attack by IP packet substitution (such as stream cipher attack).
For example: Suppose Alice wants to prove her identity to Bob. Bob requests her password as proof of identity, which Alice dutifully provides (possibly after some transformation like a hash function); meanwhile, Eve is eavesdropping on the conversation and keeps the password (or the hash). After the interchange is over, Eve (posing as Alice) connects to Bob; when asked for a proof of identity, Eve sends Alice's password (or hash) read from the last session, which Bob accepts thus granting access to Eve.
Countermeasures: A way to avoid replay attacks is by using session tokens: Bob sends a one-time token to Alice, which Alice uses to transform the password and send the result to Bob (e.g. computing a hash function of the session token appended to the password). On his side Bob performs the same computation; if and only if both values match, the login is successful. Now suppose Eve has captured this value and tries to use it on another session; Bob sends a different session token, and when Eve replies with the captured value it will be different from Bob's computation.
Session tokens should be chosen by a (pseudo-) random process. Otherwise Eve may be able to pose as Bob, presenting some predicted future token, and convince Alice to use that token in her transformation. Eve can then replay her reply at a later time (when the previously predicted token is actually presented by Bob), and Bob will accept the authentication.
One-time passwords are similar to session tokens in that the password expires after it has been used or after a very short amount of time. They can be used to authenticate individual transactions in addition to sessions. The technique has been widely implemented in personal online banking systems.
Bob can also send nonces but should then include a message authentication code (MAC), which Alice should check.
Timestamping is another way of preventing a replay attack. Synchronization should be achieved using a secure protocol. For example Bob periodically broadcasts the time on his clock together with a MAC. When Alice wants to send Bob a message, she includes her best estimate of the time on his clock in her message, which is also authenticated. Bob only accepts messages for which the timestamp is within a reasonable tolerance. The advantage of this scheme is that Bob does not need to generate (pseudo-) random numbers, with the trade-off being that replay attacks, if they are performed quickly enough i.e. within that 'reasonable' limit, could succeed.

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