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NEW QUESTION: 1
Refer to the exhibit.
Which statement describes DLCI 17?

A. DLCI 17 is the Layer 2 address used by R2 to describe a PVC to R3.
B. DLCI 17 describes a PVC on R2. It cannot be used on R3 or R1.
C. DLCI 17 describes the dial-up circuit from R2 and R3 to the service provider.
D. DLCI 17 describes the ISDN circuit between R2 and R3.
Answer: A
Explanation:
DLCI stands for Data Link Connection Identifier. DLCI values are used on Frame Relay interfaces to distinguish between different virtual circuits. DLCIs have local significance because, the identifier references the point between the local router and the local Frame Relay switch to which the DLCI is connected.

NEW QUESTION: 2
Stateful and traditional firewalls can analyze packets and judge them against a set of predetermined rules called access control lists (ACLs). They inspect which of the following elements within a packet?
A. Session headers
B. NetFlow flow information
C. Protocol information
D. Source and destination ports and source and destination IP addresses
Answer: C,D

NEW QUESTION: 3
What is defined as the rules for communicating between computers on a Local Area Network (LAN)?
A. LAN transmission methods
B. Contention Access Control
C. LAN topologies
D. LAN Media Access methods
Answer: D
Explanation:
Media contention occurs when two or more network devices have data to send at the same time. Because multiple devices cannot talk on the network simultaneously, some type of method must be used to allow one device access to the network media at a time.
This is done in two main ways: carrier sense multiple access collision detect (CSMA/CD) and token passing.
In networks using CSMA/CD technology such as Ethernet, network devices contend for the network media. When a device has data to send, it first listens to see if any other device is currently using the network. If not, it starts sending its data. After finishing its transmission, it listens again to see if a collision occurred. A collision occurs when two devices send data simultaneously. When a collision happens, each device waits a random length of time before resending its data. In most cases, a collision will not occur again between the two devices. Because of this type of network contention, the busier a network becomes, the more collisions occur. This is why performance of Ethernet degrades rapidly as the number of devices on a single network increases.
In token-passing networks such as Token Ring and FDDI, a special network frame called a token is passed around the network from device to device. When a device has data to send, it must wait until it has the token and then sends its data. When the data transmission is complete, the token is released so that other devices may use the network media. The main advantage of token-passing networks is that they are deterministic. In other words, it is easy to calculate the maximum time that will pass before a device has the opportunity to send data. This explains the popularity of token-passing networks in some real-time environments such as factories, where machinery must be capable of communicating at a determinable interval.
For CSMA/CD networks, switches segment the network into multiple collision domains. This reduces the number of devices per network segment that must contend for the media. By creating smaller collision domains, the performance of a network can be increased significantly without requiring addressing changes.
The following are incorrect answers: LAN topologies: Think of a topology as a network's virtual shape or structure. This shape does not necessarily correspond to the actual physical layout of the devices on the network. For example, the computers on a home LAN may be arranged in a circle in a family room, but it would be highly unlikely to find a ring topology there. Common topologies are: bus, ring, star or meshed. See THIS LINK for more information.
LAN transmission methods: refer to the way packets are sent on the network and are either unicast, multicast or broadcast. See THIS LINK for more information.
Contention Access Control: This is a bogus detractor. Contention is a real term but Contention Access Control is just made up. Contention methods is very closely related to Media Access Control methods. In communication networks, contention is a media access method that is used to share a broadcast medium. In contention, any computer in the network can transmit data at any time (first come-first served). This system breaks down when two computers attempt to transmit at the same time. This is a case of collision. To avoid collision, carrier sensing mechanism is used. Here each computer listens to the network before attempting to transmit. If the network is busy, it waits until network quiets down. In carrier detection, computers continue to listen to the network as they transmit. If computer detects another signal that interferes with the signal it is sending, it stops transmitting. Both computers then wait for random amount of time and attempt to transmit. Contention methods are most popular media access control method on LANs.
Reference(s) used for this question: http://docwiki.cisco.com/wiki/Introduction_to_LAN_Protocols#LAN_Media-Access_Methods http://en.wikipedia.org/wiki/Contention_%28telecommunications%29

NEW QUESTION: 4

A.
B. Option C
C. Option D
D.
E. Option A
F. Option B
G.
H.
Answer: E,H
Explanation:
Explanation/Reference:
SDO_within_distance determines if two geometries are within a specified distance from one another.
Returns
The expression SDO_WITHIN_DISTANCE(arg1, arg2, arg3) = 'TRUE' evaluates to TRUE for object pairs that are within the specified distance, and FALSE otherwise.
Format: SDO_WITHIN_DISTANCE(geometry1, aGeom, params);
The operator must always be used in a WHERE clause and the condition that includes the operator should be an expression of the form:
SDO_WITHIN_DISTANCE(arg1, arg2, 'distance = <some_dist_val>') = 'TRUE'
Note: Parameters:
geometry1
Specifies a geometry column in a table. The column has the set of geometry objects that will be operated on to determine if they are within the specified distance of the given object (aGeom). The column must be spatially indexed. Data type is SDO_GEOMETRY.
aGeom
Specifies the object to be checked for distance against the geometry objects in geometry1. Specify either a geometry from a table (using a bind variable) or a transient instance of a geometry (using the SDO_GEOMETRY constructor). Data type is SDO_GEOMETRY.
Params
A quoted string containing one or more keywords (with values) that determine the behavior of the operator.
The remaining items (distance, max_resolution, min_resolution, querytype, and unit) are potential keywords for the params parameter. Data type is VARCHAR2.
Distance
Specifies the distance value. If a coordinate system is associated with the geometry, the distance unit is assumed to be the unit associated with the coordinate system. This is a required keyword. Data type is NUMBER.
Unit
Specifies the unit of measurement: a quoted string with unit= and an SDO_UNIT value from the MDSYS.SDO_DIST_UNITS table (for example, 'unit=KM'). Data type is NUMBER. Default = unit of measurement associated with the data. For geodetic data, the default is meters.
References: https://docs.oracle.com/cd/B28359_01/appdev.111/b28400/sdo_operat.htm#SPATL1041

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